GAME – Giving Tools for learners to prevent the AbandonMent of Elearning courses

GAME – Giving Tools for learners to prevent the AbandonMent of Elearning courses

Project Acronym:   GAME

Project Number: 2021-2-PL01-KA210-VET-000050871

Dates: 01-04-2022 – 30-09-2023

Participating Countries:
POLAND, PORTUGAL, GREECE, GERMANY

Project Summary

The GAME project is focused on creating cuttingedge techniques and pedagogies for youth trainers in order to address the problem of early program abandonment. The project intends to determine the causes of early dropout rates and offer instructional recommendations to stop young people from dropping out of e-learning training programs, with a focus on underprivileged populations. By equipping trainers with practical tactics to interest and keep students in online learning, the project takes a proactive stance against demotivation.

A unique digital platform by EQUALINE, instructional materials for VET (Vocational Education and Training) students by APVET and uDevelop, and an eHandbook with best practices by EFID are among the projects undertaken as part of the GAME project.

Along with additional informational materials and local dissemination activities, the project also entails planning four Infodays in September 2022, one for each partner. Enhanced e-learning technique implementation among VET learners who use the online tools developed by the project is one of the expected impacts of the GAME project. The project also intends to increase awareness of the significance of incorporating strategies to lower e-learning dropout rates among training programs and educational institutions.

Furthermore, the project aims to improve the hard skills (ICT tools and e-learning platform functionalities) and soft skills (communication, motivation, self-awareness, confidence, and initiative) of trainers in order to increase their knowledge. The GAME project’s overall goal is to increase the efficacy and inclusivity of online training programs by arming instructors with the knowledge and techniques they need to avoid early dropout rates and encourage student engagement and success.

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